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rogersislandoffical
Rank here
#546
Rank, all WARFORGE servers
#546
Streak
6 losses
Matches
6 · 0-6-0
K/D
0.91 · 52 / 57
Kills per minute
0.13
Headshot rate
12%
Best streak
7 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 52 | 57 | 0.91 | 6 | 0-6-0 | — |
| All time | — | 52 | 57 | 0.91 | 6 | 0-6-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
6
Longest shot
295 m
Average shot
39 m
Team kills
3
Suicides
3
Weapons
Galil26
C4 charge9
MP438
SVD5
MH-63
M67 frag grenade2
SKS1
Bushmaster M17S1
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Ozeti | 3 | 0 | 1.23 |
| Zestafona | 2 | 0 | 0.71 |
| Bakurani | 1 | 0 | 0.57 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Lonestar | 5 | 0 | 0.80 |
| Manticore | 1 | 0 | 1.83 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 26, 2026, 01:53:06 AM | Bakurani | Lonestar | Loss | 55 min | 8 | 14 | +$30,673 |
| Sep 26, 2026, 12:42:09 AM | Ozeti | Lonestar | Loss | 1 h 11 min | 11 | 9 | +$57,759 |
| Sep 25, 2026, 11:55:48 PM | Zestafona | Lonestar | Loss | 46 min | 1 | 5 | +$40,775 |
| Sep 25, 2026, 10:21:34 PM | Ozeti | Lonestar | Loss | 1 h 34 min | 10 | 11 | +$118,751 |
| Sep 25, 2026, 08:51:53 PM | Zestafona | Lonestar | Loss | 1 h 29 min | 11 | 12 | +$80,288 |
| Sep 25, 2026, 07:28:06 PM | Ozeti | Manticore | Loss | 1 h 2 min | 11 | 6 | +$75,119 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.