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Karmelo Anthony
Rank here
#1,757
Rank, all WARFORGE servers
#1,757
Streak
3 wins
Matches
7 · 4-3-0
K/D
0.49 · 25 / 51
Kills per minute
0.08
Headshot rate
16%
Best streak
5 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 25 | 51 | 0.49 | 7 | 4-3-0 | — |
| All time | — | 25 | 51 | 0.49 | 7 | 4-3-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
4
Longest shot
126 m
Average shot
38 m
Team kills
0 · 1 taken
Suicides
2
Weapons
AK7414
Galil11
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Ozeti | 4 | 1 | 0.41 |
| Bakurani | 3 | 3 | 0.80 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Valkyra | 4 | 3 | 0.31 |
| Manticore | 2 | 1 | 0.50 |
| Lonestar | 1 | 0 | 1.11 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Oct 01, 2026, 12:03:46 PM | Bakurani | Valkyra | Win | 42 s | 0 | 0 | $0 |
| Sep 28, 2026, 01:55:11 AM | Ozeti | Valkyra | Win | 54 min | 1 | 13 | +$38,326 |
| Sep 28, 2026, 12:55:13 AM | Bakurani | Manticore | Win | 60 min | 5 | 8 | +$62,444 |
| Sep 28, 2026, 12:04:37 AM | Ozeti | Manticore | Loss | 9 min | 0 | 2 | +$2,836 |
| Sep 27, 2026, 05:39:56 AM | Ozeti | Lonestar | Loss | 1 h 8 min | 10 | 9 | +$45,200 |
| Sep 27, 2026, 04:55:07 AM | Bakurani | Valkyra | Win | 45 min | 3 | 2 | +$60,752 |
| Sep 27, 2026, 03:08:45 AM | Ozeti | Valkyra | Loss | 1 h 30 min | 6 | 17 | +$94,065 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.