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Wunshot
Rank here
#1,272
Rank, all WARFORGE servers
#1,272
Streak
4 losses
Matches
7 · 1-6-0
K/D
0.72 · 31 / 43
Kills per minute
0.11
Headshot rate
32%
Best streak
6 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 31 | 43 | 0.72 | 7 | 1-6-0 | — |
| All time | — | 31 | 43 | 0.72 | 7 | 1-6-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
10
Longest shot
57 m
Average shot
17 m
Team kills
1 · 1 taken
Suicides
6
Weapons
T-2113
AK746
MP434
Galil4
KH-20022
M249 SAW1
GGX 171
Small hammer1
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Zestafona | 4 | 0 | 0.90 |
| Bakurani | 2 | 1 | 1.00 |
| Ozeti | 1 | 0 | 0.18 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Manticore | 7 | 1 | 0.72 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 21, 2026, 02:32:14 AM | Zestafona | Manticore | Loss | 33 min | 7 | 7 | $0 |
| Sep 21, 2026, 01:39:22 AM | Bakurani | Manticore | Loss | 5 min | 0 | 1 | $0 |
| Sep 21, 2026, 12:33:29 AM | Zestafona | Manticore | Loss | 38 min | 5 | 6 | $0 |
| Sep 20, 2026, 10:37:23 PM | Zestafona | Manticore | Loss | 1 h 56 min | 13 | 16 | $0 |
| Sep 20, 2026, 09:28:39 PM | Bakurani | Manticore | Win | 20 min | 3 | 2 | $0 |
| Sep 20, 2026, 08:27:06 PM | Ozeti | Manticore | Loss | 1 h | 2 | 11 | $0 |
| Sep 20, 2026, 07:24:00 PM | Zestafona | Manticore | Loss | 9 min | 1 | 0 | $0 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.