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MinecraftGamer64
Rank here
#3,519
Rank, all WARFORGE servers
#3,519
Streak
1 win
Matches
7 · 2-5-0
K/D
0.27 · 14 / 52
Kills per minute
0.05
Headshot rate
21%
Best streak
2 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 14 | 52 | 0.27 | 7 | 2-5-0 | — |
| All time | — | 14 | 52 | 0.27 | 7 | 2-5-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
3
Longest shot
424 m
Average shot
78 m
Team kills
1 · 3 taken
Suicides
6
Weapons
T-216
AK742
Galil2
Talon 9K-SAM2
Mosin Nagant2
MH-61
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Zestafona | 3 | 1 | 0.25 |
| Bakurani | 3 | 0 | 0.20 |
| Ozeti | 1 | 1 | 0.75 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Lonestar | 7 | 2 | 0.27 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 29, 2026, 10:14:21 PM | Ozeti | Lonestar | Win | 39 min | 3 | 4 | +$20,242 |
| Sep 29, 2026, 09:17:14 PM | Zestafona | Lonestar | Loss | 17 min | 0 | 4 | +$7,195 |
| Sep 28, 2026, 12:55:13 AM | Bakurani | Lonestar | Loss | 29 min | 2 | 3 | +$29,384 |
| Sep 22, 2026, 08:09:59 AM | Bakurani | Lonestar | Loss | 41 min | 0 | 9 | $0 |
| Sep 22, 2026, 04:42:00 AM | Zestafona | Lonestar | Loss | 23 min | 1 | 5 | $0 |
| Sep 22, 2026, 03:51:35 AM | Bakurani | Lonestar | Loss | 50 min | 2 | 8 | $0 |
| Sep 22, 2026, 02:06:19 AM | Zestafona | Lonestar | Win | 1 h 41 min | 6 | 19 | $0 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.