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WhiT
Rank here
#119
Rank, all WARFORGE servers
#119
Streak
2 losses
Matches
6 · 3-3-0
K/D
2.24 · 121 / 54
Kills per minute
0.29
Headshot rate
25%
Best streak
8 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 121 | 54 | 2.24 | 6 | 3-3-0 | — |
| All time | — | 121 | 54 | 2.24 | 6 | 3-3-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
30
Longest shot
2,511 m
Average shot
255 m
Team kills
4 · 1 taken
Suicides
5
Weapons
M464
Galil28
AMR 5013
SPH-2 artillery10
Z20 Lakota3
AK742
SV982
Kodiak M2492
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Bakurani | 3 | 1 | 2.76 |
| Zestafona | 2 | 1 | 1.85 |
| Ozeti | 1 | 1 | 2.14 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Valkyra | 4 | 2 | 2.47 |
| Lonestar | 2 | 1 | 1.78 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 30, 2026, 10:03:23 PM | Bakurani | Lonestar | Loss | 1 h 24 min | 17 | 11 | +$112,115 |
| Sep 30, 2026, 04:11:11 AM | Bakurani | Valkyra | Loss | 50 min | 10 | 6 | +$35,853 |
| Sep 30, 2026, 02:40:45 AM | Zestafona | Valkyra | Win | 1 h 30 min | 35 | 9 | +$192,608 |
| Sep 30, 2026, 01:34:20 AM | Bakurani | Valkyra | Win | 1 h 6 min | 31 | 4 | +$120,978 |
| Sep 30, 2026, 12:11:32 AM | Zestafona | Valkyra | Loss | 1 h 23 min | 13 | 17 | +$78,201 |
| Sep 29, 2026, 10:14:21 PM | Ozeti | Lonestar | Win | 47 min | 15 | 7 | +$68,959 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.