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FCKNDAN
Rank here
#2,085
Rank, all WARFORGE servers
#2,085
Streak
5 losses
Matches
6 · 0-5-0
K/D
0.76 · 22 / 29
Kills per minute
0.06
Headshot rate
36%
Best streak
6 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 22 | 29 | 0.76 | 6 | 0-5-0 | — |
| All time | — | 22 | 29 | 0.76 | 6 | 0-5-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
8
Longest shot
508 m
Average shot
119 m
Team kills
3 · 2 taken
Suicides
1
Weapons
AK747
PP-19 Vityaz6
Galil3
Talon 9K-SAM3
Kodiak (M249)2
Mosin Nagant1
Fists1
Kodiak M2491
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Bakurani | 3 | 0 | 0.63 |
| Zestafona | 2 | 0 | 0.57 |
| Ozeti | 1 | 0 | 1.29 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Lonestar | 4 | 0 | 0.59 |
| Manticore | 1 | 0 | 1.29 |
| White | 1 | 0 | — |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 26, 2026, 06:03:18 AM | Ozeti | Manticore | Loss | 1 h 9 min | 9 | 7 | +$62,403 |
| Sep 26, 2026, 04:47:40 AM | Bakurani | Lonestar | Loss | 55 min | 3 | 3 | +$62,980 |
| Sep 21, 2026, 01:39:22 AM | Bakurani | White | — | 58 s | 0 | 0 | $0 |
| Sep 21, 2026, 12:33:29 AM | Zestafona | Lonestar | Loss | 1 h 6 min | 0 | 3 | $0 |
| Sep 20, 2026, 10:37:23 PM | Zestafona | Lonestar | Loss | 1 h 56 min | 8 | 11 | $0 |
| Sep 20, 2026, 09:28:39 PM | Bakurani | Lonestar | Loss | 1 h 2 min | 2 | 5 | $0 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.