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[RDRM] Gliese
Rank here
#6,717
Rank, all WARFORGE servers
#6,717
Streak
4 losses
Matches
7 · 1-5-0
K/D
0.12 · 5 / 41
Kills per minute
0.02
Headshot rate
20%
Best streak
3 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 5 | 41 | 0.12 | 7 | 1-5-0 | — |
| All time | — | 5 | 41 | 0.12 | 7 | 1-5-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
1
Longest shot
55 m
Average shot
31 m
Team kills
0
Suicides
2
Weapons
A-913
KH-20021
Deagle1
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Zestafona | 4 | 0 | 0.18 |
| Ozeti | 3 | 1 | 0.00 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Valkyra | 4 | 1 | 0.14 |
| Manticore | 1 | 0 | 0.18 |
| Lonestar | 1 | 0 | 0.00 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 25, 2026, 06:00:34 AM | Ozeti | Valkyra | Loss | 14 min | 0 | 2 | +$6,984 |
| Sep 25, 2026, 04:27:39 AM | Zestafona | Manticore | Loss | 1 h 33 min | 2 | 11 | +$93,266 |
| Sep 25, 2026, 12:59:58 AM | Zestafona | Lonestar | Loss | 1 h 3 min | 0 | 8 | +$22,316 |
| Sep 24, 2026, 11:42:14 PM | Ozeti | — | — | 15 s | 0 | 0 | $0 |
| Sep 24, 2026, 12:01:51 AM | Zestafona | Valkyra | Loss | 18 min | 3 | 3 | +$23,464 |
| Sep 23, 2026, 10:20:20 PM | Ozeti | Valkyra | Win | 1 h 41 min | 0 | 11 | +$56,070 |
| Sep 23, 2026, 08:59:32 PM | Zestafona | Valkyra | Loss | 28 min | 0 | 6 | +$11,611 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.