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[2EZ] (凸 ̄ ³ ̄)凸
Rank here
#481
Rank, all WARFORGE servers
#481
Streak
3 losses
Matches
6 · 2-4-0
K/D
2.43 · 56 / 23
Kills per minute
0.13
Headshot rate
5%
Best streak
10 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 56 | 23 | 2.43 | 6 | 2-4-0 | — |
| All time | — | 56 | 23 | 2.43 | 6 | 2-4-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
3
Longest shot
2,300 m
Average shot
547 m
Team kills
0
Suicides
4
Weapons
AH-6R rockets11
SPH-2 artillery10
Talon 9K-SAM8
AH-6M miniguns8
MGL-406
Havoc B-13 rockets4
Vanguard CIWS2
L81 mortar2
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Ozeti | 3 | 1 | 3.18 |
| Bakurani | 2 | 1 | 1.25 |
| Zestafona | 1 | 0 | 6.00 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Valkyra | 6 | 2 | 2.43 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 29, 2026, 04:09:40 AM | Ozeti | Valkyra | Loss | 45 min | 6 | 3 | +$34,672 |
| Sep 29, 2026, 02:48:31 AM | Zestafona | Valkyra | Loss | 1 h 21 min | 6 | 0 | +$17,459 |
| Sep 29, 2026, 01:47:45 AM | Bakurani | Valkyra | Loss | 1 h 1 min | 9 | 7 | +$83,836 |
| Sep 29, 2026, 12:12:14 AM | Ozeti | Valkyra | Win | 1 h 35 min | 13 | 6 | +$254,447 |
| Sep 28, 2026, 10:39:41 PM | Bakurani | Valkyra | Win | 1 h 32 min | 6 | 5 | +$118,771 |
| Sep 28, 2026, 09:30:02 PM | Ozeti | Valkyra | Loss | 1 h 3 min | 16 | 2 | +$50,922 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.