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Devereaux
Rank here
#1,578
Rank, all WARFORGE servers
#1,578
Streak
2 losses
Matches
6 · 2-3-0
K/D
0.77 · 27 / 35
Kills per minute
0.06
Headshot rate
41%
Best streak
6 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 27 | 35 | 0.77 | 6 | 2-3-0 | — |
| All time | — | 27 | 35 | 0.77 | 6 | 2-3-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
12
Longest shot
555 m
Average shot
192 m
Team kills
0
Suicides
2
Weapons
Galil11
Mosin Nagant5
L81 mortar5
SKS2
M249 SAW2
SVD1
MH-61
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Ozeti | 3 | 0 | 0.21 |
| Zestafona | 2 | 1 | 1.27 |
| Bakurani | 1 | 1 | 0.83 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Lonestar | 2 | 2 | 1.29 |
| Manticore | 2 | 0 | 0.40 |
| Valkyra | 2 | 0 | 1.00 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Oct 04, 2026, 06:54:37 AM | Ozeti | Valkyra | — | 21 min | 1 | 1 | +$5,441 |
| Oct 04, 2026, 05:21:02 AM | Zestafona | Manticore | Loss | 1 h 33 min | 6 | 7 | +$52,984 |
| Oct 04, 2026, 04:34:46 AM | Ozeti | Valkyra | Loss | 46 min | 0 | 0 | +$50,925 |
| Oct 04, 2026, 02:59:53 AM | Zestafona | Lonestar | Win | 1 h 35 min | 13 | 8 | +$85,837 |
| Oct 04, 2026, 01:15:56 AM | Bakurani | Lonestar | Win | 1 h 43 min | 5 | 6 | +$90,609 |
| Oct 03, 2026, 11:29:17 PM | Ozeti | Manticore | Loss | 1 h 42 min | 2 | 13 | +$74,195 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.