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[JORK] ClearlyMikeTTV
Rank here
#353
Rank, all WARFORGE servers
#353
Streak
3 wins
Matches
6 · 4-2-0
K/D
4.79 · 67 / 14
Kills per minute
0.18
Headshot rate
9%
Best streak
13 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 67 | 14 | 4.79 | 6 | 4-2-0 | — |
| All time | — | 67 | 14 | 4.79 | 6 | 4-2-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
6
Longest shot
815 m
Average shot
129 m
Team kills
4
Suicides
5
Weapons
AH-6R rockets46
9K333 Verba10
Galil6
Z20 Lakota4
M113 APC1
L2A61
M67 frag grenade1
AK741
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Ozeti | 3 | 3 | 18.00 |
| Zestafona | 2 | 0 | 7.00 |
| Bakurani | 1 | 1 | 1.00 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Lonestar | 3 | 1 | 7.33 |
| Valkyra | 3 | 3 | 2.88 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Sep 24, 2026, 08:20:37 AM | Ozeti | Valkyra | Win | 5 min | 7 | 1 | +$8,840 |
| Sep 24, 2026, 06:41:18 AM | Bakurani | Valkyra | Win | 1 h 39 min | 7 | 7 | +$122,889 |
| Sep 24, 2026, 05:53:26 AM | Ozeti | Valkyra | Win | 47 min | 9 | 0 | +$105,622 |
| Sep 24, 2026, 04:41:30 AM | Zestafona | Lonestar | Loss | 1 h 5 min | 22 | 2 | +$118,814 |
| Sep 23, 2026, 11:02:08 AM | Zestafona | Lonestar | Loss | 1 h 35 min | 20 | 4 | +$156,771 |
| Sep 23, 2026, 09:54:53 AM | Ozeti | Lonestar | Win | 60 min | 2 | 0 | +$56,168 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.