← Leaderboard
[BF2] DLA
Rank here
#439
Rank, all WARFORGE servers
#439
Streak
5 losses
Matches
6 · 1-5-0
K/D
1.64 · 59 / 36
Kills per minute
0.20
Headshot rate
7%
Best streak
10 kills
Rank is the place among every player seen on the servers, by all-time kills, with at least 60 minutes played; a dash means under the floor. Matches are wins-losses-draws. Kills, deaths and the rate per minute are the game's own counters over the matches that ended; the headshot rate and best streak come from the kill feed.
Seasons| Season | Kind | K | D | K/D | Matches | W-L-D | Places won |
|---|---|---|---|---|---|---|---|
| Season 2 Live | Official | 0 | 0 | — | 0 | 0-0-0 | — |
| Season 1 | Official | 59 | 36 | 1.64 | 6 | 1-5-0 | — |
| All time | — | 59 | 36 | 1.64 | 6 | 1-5-0 | — |
A season counts the matches that ended in it, over the same servers as the rest of this page. Places are on this server's board when the season finished: the top three on kills, K/D (at least 10 matches), playtime and wins.
CombatHeadshots
4
Longest shot
179 m
Average shot
50 m
Team kills
4 · 1 taken
Suicides
3
Weapons
M423
BMR-30818
FAL8
Z20 Lakota4
AK744
M67 frag grenade3
Galil2
M113 APC1
By map
| Map | Matches | W | K/D |
|---|---|---|---|
| Zestafona | 3 | 1 | 1.00 |
| Ozeti | 2 | 0 | 2.33 |
| Bakurani | 1 | 0 | 0.86 |
By faction
| Faction | Matches | W | K/D |
|---|---|---|---|
| Lonestar | 4 | 1 | 1.86 |
| Manticore | 2 | 0 | 0.88 |
| Started | Map | Faction | Result | Time | K | D | Cash |
|---|---|---|---|---|---|---|---|
| Oct 04, 2026, 02:59:53 AM | Zestafona | Manticore | Loss | 10 min | 1 | 1 | +$7,255 |
| Oct 04, 2026, 01:15:56 AM | Bakurani | Manticore | Loss | 1 h 43 min | 6 | 7 | +$260,194 |
| Oct 03, 2026, 11:29:17 PM | Ozeti | Lonestar | Loss | 1 h 46 min | 30 | 6 | +$275,127 |
| Oct 03, 2026, 10:26:27 PM | Zestafona | Lonestar | Loss | 6 min | 1 | 3 | +$7,923 |
| Oct 03, 2026, 09:00:58 PM | Ozeti | Lonestar | Loss | 22 min | 12 | 12 | +$6,760 |
| Oct 03, 2026, 07:25:45 PM | Zestafona | Lonestar | Win | 51 min | 9 | 7 | +$53,117 |
A match counts once it has ended on the server; kills and deaths in it are the game's own scoreboard counters.